Classic fleet selected. The default grid is 10x10.
Join by code
Public rooms
Loading rooms...
Room code
----
Players
Waiting...
Player 1
P1
Waiting...
Player 2
P2
Room settings
Chat
No messages yet.
Waiting for another player...
Room ----Fleet
Place your fleet
Time to place90
Select a ship, then choose its starting cell.
Time to fire30
Your waters
Not ready
Targeting board
Opponent hidden
Shot history
Chat
No messages yet.
Place your fleet to begin.
UNO
Create a room or play against bots
Create a room
Rules
Join by code
Public rooms
Loading rooms...
Play vs bots
Rules
Room code
----
Players
Room settings
Chat
No messages yet.
Waiting for players...
Players
Waiting...
Time to play0:30
Finish window2:00
Game in progress...
Round log
Chat
No messages yet.
Gin Rummy
Create a room or play against the dealer
Create a room
Rules
Join by code
Public rooms
Loading rooms...
Play vs bot
Rules
Room code
----
Players
Room settings
Chat
No messages yet.
Waiting for another player...
Time to play30
Dealer's hand
Stock
0 left
Discard
Waiting...
Your hand Deadwood: 0drag to reorder
Chat
No messages yet.
Round Over
Barricade
Create a room or play against the bot
Create a room
Settings
Join by code
Public rooms
Loading rooms...
Play vs bot
Difficulty
Settings
Room code
----
Players
Room settings
Chat
No messages yet.
Waiting for another player...
Player 1
10
walls left
Waiting...
Time30
Player 2
10
walls left
Chat
No messages yet.
Cribbage
Create a room or play against the bot
Create a room
Rules
Join by code
Public rooms
Loading…
Your name
Rules
Room code
----
Players
Room settings
Chat
Me
0
Opp
0
Turn timer—
Crib›Play›Show
Opponent's hand
Dealer
Crib
Starter
Pegging — Count: 0
Score summary
Your hand
Dealer
Chat
Game Over
Barricade
Goal
Race to the other side of the board. Green (P1) starts at the bottom and must reach the top row. Amber (P2) starts at the top and must reach the bottom row.
On your turn
Move
Move your pawn to an adjacent cell (up, down, left, right). You can jump over the opponent if they are adjacent.
Wall
Place a wall between two cells to block the opponent's path. Walls span two cells.
Wall rules
!
Walls cannot completely block a player — a path to their goal must always exist.
×
Walls cannot overlap or cross each other.
How to Play Cribbage
Goal
First player to score 121 points wins. Points are scored by forming card combinations.
Setup
Deal
Each player receives 6 cards. Each player discards 2 to the crib (dealer's bonus hand).
Cut
The remaining deck is cut to reveal the starter card. If it's a Jack, the dealer scores 2 (Nibs).
Pegging (Play phase)
Play
Players alternate playing cards, keeping a running count. Count cannot exceed 31.
15
Playing a card that brings the count to exactly 15 scores 2 points.
31
Reaching exactly 31 scores 2 points. Reaching the limit without 31 scores 1 point (Go).
Pairs
Playing the same rank as the previous card scores 2. Three in a row: 6. Four: 12.
Run
Playing a card that extends a sequence of 3+ cards scores 1 per card in the run.
Counting (Show phase)
15s
Any combination of cards summing to 15 scores 2 points each. Face cards = 10.
Pairs
Each pair of same-rank cards scores 2 points.
Runs
Three or more consecutive ranks score 1 point per card.
Flush
4 cards of same suit in hand: 4 points. With starter same suit: 5 points.
Nobs
A Jack in hand matching the starter's suit scores 1 point.
Optional rules
Muggins
If a player misses points, the opponent may claim them.
Skunk
Winning when opponent is below 91 counts as a double win.
Nibs
Dealer scores 2 if the starter card is a Jack.
Nobs
Score 1 for a Jack in hand matching the starter suit.
Player left
Victory!
NumberPath
loading...
Time:0:00
Target
—
⏸
Game paused
Take your time — your progress is saved
Grid
Mode
0
Tap the green cell to begin. The path must reach the purple cell.
easy · add only · hard · tap a cell in path to cycle + − × ÷
BlockFill
loading...
Time:0:00
⏸
Game paused
Take your time — your progress is saved
Size
Drag from one corner to another to draw a rectangle around a number. Rectangle size must match the number.
ThreadWord
Sunday · Puzzle #1
Time:0:00
Topic: …
⏸
Game paused
Take your time — your progress is saved
—
Find all 6 hidden words. Chain adjacent letters (any direction). Leftover letters spell the theme.
SumZone
loading...
Time:0:00
⏸
Game paused
Take your time — your progress is saved
Size
Fill empty cells so each cage sums to its target. No digit repeats in any row or column.
Kakuro
loading...
Time:0:00
⏸
Game paused
Your Kakuro progress is saved
Difficulty
Fill white cells with 1-9 so each across and down clue adds up with no repeated digit in a run.
LightOut
loading...
Time:0:00
⏸
Game paused
Take your time — your progress is saved
Place bulbs so every white cell is lit. Numbered black cells must have exactly that many adjacent bulbs. No two bulbs may face each other.
Sudoku
loading...
Time:0:00
⏸
Game paused
Take your time — your progress is saved
Classic
Cage Sums
Fill every row, column and 3×3 box with the digits 1–9.
Flagle
loading...
Time:0:00
⏸
Game paused
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Mode
GlobePath
loading...
Time:0:00
Start Country
...
→
End Country
...
Optimal: - countriesGuesses: 0
Loading map...
Name countries that connect the start to the end.
||
Paused
Take your time — your progress is saved
LinkWord
Sunday · Puzzle #1
Time:0:00
⏸
Game paused
Take your time — your progress is saved
Mistakes remaining:
Group 4 words that share a hidden connector. Select 4, then submit.
PipeFlow
loading...
Time:0:00
⏸
Game paused
Take your time — your progress is saved
Size
Click a dot to start drawing. Click adjacent cells to extend. Reach the matching dot. Fill every cell.
DropSum
Sunday · Puzzle #1
Time:0:00
⏸
Game paused
Take your time — your progress is saved
Size
Delete numbers so each row and column sum matches its target. Keep at least one number per row and column.
ColorMap
Sunday · Puzzle #1
Time:0:00
⏸
Game paused
Take your time — your progress is saved
Colour:
Select a colour, click regions to paint. No two bordering regions may share a colour.
GlyphRead
Sunday · Puzzle #1
Time:0:00
⏸
Game paused
Take your time — your progress is saved
Click a symbol in the cipher to select it, then click a letter to assign it.
Crossword
Time:0:00
Loading crossword...
–Click a cell to begin
Click a cell to start. Type letters to fill. Click again to switch direction.
Failed to generate crossword.
||
Game paused
Take your time — your progress is saved
Contexto
Time:0:00
Guesses: 0Hints: 0
Find the secret word. Each guess is ranked by semantic similarity.
||
Game paused
Take your time — your progress is saved
WordLadder
Puzzle #1
Time:0:00
⏸
Game paused
Take your time — your progress is saved
Change one letter at a time to reach the target word.
Chronicle
Time:0:00
⏸
Game paused
Take your time — your progress is saved
Drag the events into chronological order, earliest at the top.
StarRank
Time:0:00
||
Game paused
Take your time - your progress is saved
Today's movie rank
Loading...
Guess this actor's five highest-rated Letterboxd movies, only considering movies with more than 10k ratings.
0/5 foundDaily actor
Mode
Find all five films.
StarCast
Time:0:00
||
Game paused
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1 of 4 clues shown
Loading…
Today's actor
FilmClue
loading...
Time:0:00
⏸
Game paused
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Mode
Genre
Guess today's movie.
CineEye
Time:0:00
||
Game paused
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Mode
Loading…
Today's answer
Plot Twist
loading...
Time:0:00
||
Game paused
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?
Easy
Loading...
Guess the movie from the badly explained plot.
Mode
Guess today's movie.
WordWavr
loading...
Time:0:00
||
Game paused
Take your time — your progress is saved
Mode
TargetYour guess
Guess the 4-letter word. Match the wave!
MetaZoo
Time:0:00
Guesses: 0Hints: 0
Find the secret animal. Each guess is ranked by taxonomy closeness.
||
Game paused
Take your time - your progress is saved
HexaSpell
loading...
Time:0:00
||
Game paused
Take your time — your progress is saved
0Beginner
0 words found
Build words using the hive letters. Center letter is required!
Squardle
loading…
Time:0:00
||
Game paused
Take your time — your progress is saved
Drag or click through adjacent letters to form words. Paths can snake in any direction — diagonals included.
Start tracing a word…
Words to find
0 / 0
BinarIO
Puzzle #1
Time:0:00
Size
⏸
Game paused
Take your time — your progress is saved
Fill the grid with 0s and 1s. No three in a row, equal counts per line, no duplicate rows or columns.
Futoshiki
Puzzle #1
Time:0:00
Size
⏸
Game paused
Take your time — your progress is saved
Fill each row and column with 1–N once. Satisfy all inequality signs.
Bridges
loading...
Time:0:00
⏸
Game paused
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Size
Click and drag between islands to draw bridges. Each number shows how many bridges must touch it.
Tents
loading...
Time:0:00
||
Game paused
Take your time - your progress is saved
Difficulty
TreeTentGrassAssignedAmbiguous
Place one tent next to each tree. Tents cannot touch, even diagonally.
Fields
loading...
Time:0:00
||
Game paused
Take your time - your progress is saved
EmptyGreenBlue
Color every cell. Each same-color field must contain exactly one matching clue and match its number.
ShapeRecall
loading...
⏸
Game paused
The round timer is paused — your progress is saved
Difficulty
0.0 / 50
Ready
-
Press Start to play today's five shapes.
Memorize each shape, then rebuild it from memory by dragging the six handles.
Pipes
loading...
Time:0:00
||
Game paused
Take your time — your progress is saved
Difficulty
Click a pipe segment to rotate it 90°. Connect all pipes into one complete network.
LoopLine
loading...
Time:0:00
||
Game paused
Take your time — your progress is saved
Difficulty
Draw lines between dots to form a single closed loop. Numbers show how many sides of that cell are part of the loop.
Stars
loading…
Time:0:00
⏸
Game paused
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Difficulty
Tap to place a ★. Tap again for ·. Every row, column and region needs exactly 2 stars — stars cannot touch, even diagonally.
Water Sort
loading...
Time:0:00
||
Game paused
Take your time - your progress is saved
Difficulty
0 moves7 tubes - 5 colours8 spare slots
Tap a tube, then tap another tube to pour the top colour.
Minesweeper
loading...
Time:0:00
⏸
Game paused
Take your time — your progress is saved
Difficulty
💣 10
Reveal all safe cells. Right-click to flag mines.
Wordle
loading...
Time:0:00
||
Game paused
Take your time — your progress is saved
Guess the 5-letter word. Type and press Enter.
Don't Wordle
loading...
Time:0:00
||
Game paused
Take your time — your progress is saved
Words remaining:—
Avoid guessing the 5-letter word. Type and press Enter.
DateLock
loading...
Time:0:00
||
Game paused
Take your time — your progress is saved
Crack the hidden birthday-style date
DD · MM · YYYY
Attempt 1 of 10
Day/Month/Year
Enter eight digits, then press Enter.
Solitaire
loading...
Difficulty:
0:00
SOLITAIRE
Moves: 0
⏸ Paused
Your progress is saved
0:00
SPIDER
Moves: 0
⏸ Paused
Your progress is saved
Blackjack
Player vs dealer
Chips: 0
Daily bonus: +250 chips
Blackjack pays 3 to 2Dealer stands on 17
Dealer
?
Your hand
0
Choose chips before pressing Hit
Hit to take another card, or stand to let the dealer play.
Bubble Blast
Aim, bank shots, and match 3 or more bubbles
EasyStreak
Press Start to begin.
BlockStack
Clear lines before the stack reaches the top
Score
0
Best
0
2D
PERFECT!
DROPSTACK
Drop the blocks. Build the tower.
SCORE
SPACE / TAP / CLICK to drop
NoodleFit
Fit every bead-piece into the tray
Time:0:00
||
Game paused
Take your time - your progress is saved for this puzzle
Difficulty
Generating puzzle...
Filled 0/55
Pieces 0/12
Choose a piece, rotate or flip it, then place it into the tray.
Navigate a randomly generated maze and find the glowing exit. Your explored path is traced as you move.
Difficulties
🕯
Easy — Full map visible. Find the best route.
🔦
Hard — Limited sight. Only explored cells shown.
💀
Expert — Near-blind. Only a few cells visible at a time.
Controls
⌨
Arrow keys or WASD to move
👆
Tap the D-pad on mobile
ColorRecall
Mode
1/5
colorrecall
Memorize this shade
3.00
Seconds Left
1/5
colorrecall
Your Selection
—
0.00
—
Original
—
0
out of 50
Memorize five shades, then recreate each one from memory using the colour picker.
ColorRecall
Five random colours are shown one by one. Memorize each shade, then recreate it from memory using the HSL sliders.
How to play
1
Watch the colour for the allotted time — then the picker appears.
2
Drag the Hue, Saturation, and Lightness sliders to match the shade.
3
Press ✓ to submit. Your guess and the original are revealed side by side with a score.
5
After all five colours, see your total score out of 50.
Modes
E
Easy — 5 seconds to memorize each shade.
C
Classic — 3 seconds.
H
Hard — 1.5 seconds.
Scoring
Each colour is scored 0–10 based on perceptual RGB distance. A perfect round is 50.
PulseLED
Arcade reaction ring
Record 0
1
Level
PulseLED
The red LED races around the ring. Tap when it reaches the green target.
Game Over
1
Level reached
PulseLED
Goal
Tap when the spinning red LED lines up with the green target LED.
Rules
G
The green LED is the target. It moves after every correct tap.
R
The red LED spins around the ring. Tap, click, or press Space when it overlaps the target.
+
Every hit increases your level and speed. A miss ends the run.
Record
Your best level is saved on this device and shown above the ring.
2048
loading...
Time:0:00
Score
0
Best
0
Target Square
2048
||
Game paused
Take your time - your progress is saved
Mathler
loading...
Time:0:00
⏸
Game paused
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Find an equation equal to
?
Easy · 5 cells
Nonogram
Daily picture puzzle
Time:0:00
⏸
Game paused
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NumTrace
loading...
Time:0:00
⏸
Game paused
Take your time — your progress is saved
Select a target below, then trace a path on the board.
SlideOut
Sliding block puzzle
Time:0:00
⏸
Game paused
Take your time — your progress is saved
Moves: 0
SOLVING…
Alphabound
Daily alphabetic word hunt
Time:0:00
⏸
Game paused
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HI—▼
LO—▲
TileSpell
Daily tile word pyramid
Time:0:00
⏸
Game paused
Take your time — your progress is saved
6 words remainingMoves: 0Hints: 0
Tap for a hint — highlights safe tiles
Ring Link
Time:0:00
⏸
Game paused
Take your time — your progress is saved
● Easy● Medium● Hard— Wrong
Tap for a connection hint
The Omnigram
One word that precedes all 6 answer words. You have unlimited guesses.
RebusCode
Time:0:00
⏸
Game paused
Take your time — your progress is saved
Loading puzzle…
Study the rebus and type your answer.
WordRing
Daily anagram puzzle
Time:0:00
||
Game paused
Take your time — your progress is saved
★ WordRing — solve the final word!
Select letters to form the word.
TwistWord
loading...
Time:0:00
||
Game paused
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Guess the 5-letter word. Each row has a twist.
Rangele
loading...
Time:0:00
||
Game paused
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Correct
Wrong place
Not in number
Enter your first guess
Bubble Blast
Goal
Shoot bubbles into the cluster and match 3 or more of the same colour. Clear hanging groups for extra points.
How to play
1
Move the pointer to aim. Click or tap to shoot.
3
Groups of 3 or more matching bubbles pop.
!
Misses count as fouls. When fouls run out, new rows are added.
X
The game ends when the bubbles reach the shooter line.
Modes
Easy shows the aim trajectory, including wall bounces. Hard hides the trajectory.
BlockStack
Goal
Move and rotate falling pieces to complete full horizontal lines. Cleared lines score points and make the game faster.
Controls
L/R
Use the left and right arrows to move the falling piece.
Tab
Rotate with Tab or the up arrow.
Ent
Hold Enter or press down for a faster fall.
Spc
Press Space to drop the piece instantly.
P
Pause with P and restart with R.
Scoring
Soft drops add 1 point per cell. Hard drops add 2 points per cell. Clearing 1, 2, 3, or 4 lines gives 100, 300, 500, or 800 points multiplied by your level.
2048
Goal
Slide tiles to merge matching numbers. Keep combining until you reach the target tile — 2048 on 4×4, or 131,072 on 8×8.
How to play
↕
Use arrow keys or WASD to slide all tiles in one direction. On mobile, use the on-screen arrows.
2
When two tiles with the same number collide, they merge into one tile with their sum.
+
Each merge adds points equal to the new tile's value to your score.
✦
After every move, a new 2 or 4 tile appears in a random empty cell.
!
The game ends when no moves are possible — the board is full and no adjacent tiles match.
Modes
4
4×4 — classic mode, target 2048. Daily seed includes the number 16.
8
8×8 — extended mode, target 131,072. More room, bigger merges. Daily seed includes the number 64.
Daily game
Each grid size has its own daily seed — the starting tiles and random spawns are the same for everyone each day. A new deal every midnight.
NumberPath
Goal
Draw a path from the green cell (top-left) to the purple cell (bottom-right). The result of applying operations along the path must equal the target.
Rules
S
Start green, end purple. Adjacent moves only (no diagonals). Each cell used once.
+
Easy: all additions. Hard: tap any path cell to cycle its operation: + − × ÷.
÷
Division only appears when it divides evenly — results are always integers.
✕
Hover over a cell in your path to see the erase button.
BlockFill
Goal
Divide the entire grid into rectangles. Each rectangle contains exactly one number equal to its area. Heavy borders show region boundaries you have drawn.
How to play
1
Click a numbered cell to activate it (blue outline).
2
Click adjacent cells to add them to that region.
✓
When the region count matches the clue, it turns green automatically.
!
Every single cell must belong to a region. Regions cannot overlap.
ThreadWord
Goal
Find 6 hidden words in the letter grid. Words can go in any direction, including diagonals and backwards. The unused letters spell the hidden theme.
Rules
1
Click the first letter, then click adjacent letters to build the word.
✓
Letters must form a connected chain — each step must be adjacent (including diagonals).
↔
After all words are found, read the remaining letters top-to-bottom, left-to-right.
SumZone
Goal
Fill empty cells with digits 1–N (where N is grid size). Each highlighted cage must sum to its target. No digit may repeat in any row or column (like Sudoku + Kakuro).
Rules
Σ
Each cage has a small target number in its top-left corner.
!
No digit repeats in any row or column.
1
Click an empty cell, then use the number pad. Backspace clears a cell.
Kakuro
Goal
Fill every white cell with a digit from 1 to 9. Each clue is the sum of the adjacent run.
Rules
↘
Top-left clues run across; bottom-right clues run down.
1
Digits cannot repeat inside the same across or down run.
?
Use Hint to reveal one unsolved cell. Reset clears the current daily puzzle.
Sudoku
Goal
Fill every row, every column, and every 3×3 box with the digits 1–9, each appearing exactly once.
Rules
1
Click a cell to select it, then press a number key or tap the pad.
2
Arrow keys move the selection. Backspace or 0 clears a cell.
!
Wrong numbers are shown in red and cost one life. Delete the red number to keep playing.
✓
You have 3 lives. If they run out, the remaining solution is revealed in green.
Difficulty
The daily puzzle changes per difficulty — four different challenges each day, all uniquely solvable.
Flagle
Goal
Identify a country from its flag in 6 guesses. After each wrong guess one tile of the flag is uncovered, and you get a distance & direction hint.
How to play
1
Type any country name and press Guess (or Enter).
km
Each guess shows how far your country is from the target.
↗️
The arrow points from your guess towards the target country.
✓
Guess correctly and the full flag is revealed. The fewer guesses, the better!
GlobePath
Goal
Name countries to travel from the Start Country to the End Country. Try to get there in the fewest guesses.
Scoring
✓
Optimal — this is the next country on one shortest route.
■
Good — this country is on the shortest route, but not the next step.
■
Pretty good — this country is close to the shortest route, but is still a detour.
■
Not great — this country is a significant detour.
■
Grey — the guess is not connected to your route from the Start Country yet.
Borders & connections
Land borders count. Bridges and tunnels count. Exclaves and remote territories are avoided for the main route rules. In this version, United Kingdom connects to France, Denmark connects to Sweden, Spain does not connect to Morocco, and Russia does not connect to Poland via Kaliningrad.
LightOut
Goal
Place light bulbs in white cells so every white cell is illuminated. Bulbs shine in straight lines (up/down/left/right) until blocked by a black cell.
Rules
💡
Click a white cell to place or remove a bulb.
0–4
Numbered black cells must have exactly that many bulbs immediately adjacent (not diagonally).
!
Two bulbs that shine directly at each other cause a conflict (shown in red).
✓
All white cells must be lit with no conflicts.
LinkWord
Goal
Group 16 words into 4 sets of 4. Each set is secretly linked by a common connector word — but the connector is hidden. Find the groups purely by association.
Example
WORKS · PLACE · SIDE · FLY all connect to FIRE (fireworks, fireplace, fireside, firefly). The connector is revealed only after a correct guess.
Rules
1
Click 4 words you think belong together and press Submit.
✓
A correct group reveals its hidden connector word.
!
4 mistakes ends the game. Use Hint to reveal one connector if you're stuck.
PipeFlow
Goal
Connect every pair of matching colour dots with a pipe. Pipes must fill every cell in the grid and may not cross or overlap.
Rules
1
Click a coloured dot to start drawing.
2
Click adjacent cells to extend the pipe.
✓
Click the matching dot to complete the connection.
!
Every cell must be filled — an empty cell means the puzzle is incomplete.
DropSum
Goal
Delete numbers from the grid so each row's remaining numbers sum exactly to that row's target. Every row must keep at least one number.
Rules
✕
Click a number to toggle it deleted (greyed out).
Σ
Each row shows its target on the right. The running sum updates live.
✓
Row turns green when the remaining sum matches the target exactly.
!
You cannot delete all numbers in a row.
ColorMap
Goal
Paint every region using only four colours so no two regions that share a border have the same colour. Some regions are pre-coloured as locked constraints.
Rules
1
Select a colour from the palette.
2
Click any unpainted region to colour it.
!
Adjacent regions must differ. Corner-touching only is allowed.
GlyphRead
Goal
A famous quote is encoded with a consistent substitution cipher. Each symbol stands for one letter — always the same one. Decode the entire quote.
Rules
1
Click a symbol in the upper display to select it.
2
Click a letter in the alphabet grid to assign it.
✓
Your assignment auto-fills every occurrence of that symbol.
!
Each letter maps to exactly one symbol. Use word patterns, frequency, and short words as clues.
Crossword
Goal
Fill all white squares with letters to complete the archived across and down answers for the selected date.
Controls
1
Click a white cell to select it. The active word highlights in blue.
2
Click the same cell again to switch between across and down.
A
Type a letter to fill the cell and advance automatically.
⌫
Backspace clears the current cell and moves back.
← →
Arrow keys navigate between cells.
Archive
Use the date arrows to browse the crossword archive stored in the project's Crosswords folder.
Contexto
Goal
Find the hidden word. Every word in the dictionary is ranked by semantic similarity to the secret word — rank 1 is the most similar. Your goal is to reach rank 1.
Colours
●
Teal — very close (rank ≤ 200)
●
Amber — getting warmer (rank 201–1500)
●
Red — far away (rank > 1500)
Rules
1
Type any common English word and press Guess.
↑
Guesses are sorted by rank — best guess always at the top.
H
Use Hint to reveal a top-50 word you have not guessed yet.
✕
Press Quit to give up and reveal the answer.
WordLadder
Goal
Transform the start word into the target word by changing exactly one letter at a time. Every step must be a real English word.
Rules
S
Start word is fixed. Transform it one letter at a time.
1
Each intermediate word must differ from the previous by exactly one letter.
2
Every word must be in the valid word list.
!
The fewer steps you use the better — but any valid path wins.
Puzzle Complete!
Chronicle
Goal
Arrange the historical events in chronological order, from earliest to latest.
Rules
↕
Drag cards up and down to reorder them.
2
Submit when you are happy with your ordering.
✓
Correct cards turn green. Wrong cards turn red and show the real year.
StarRank
Goal
Guess the five movies in today's actor or actress ranking. Only movies with more than 10k ratings are considered.
Modes
5
Top 5 asks for the highest-rated movies in the daily data.
5
Bottom 5 asks for the lowest-rated movies.
A
Order does not matter. Movie years are shown after each correct guess.
CineEye
Goal
A cropped close-up of a famous actor or actress hides behind a blur. Guess who it is in 5 attempts — each wrong guess lifts the fog a little more.
Modes
E
Eyes — identify the actor from a cropped view of their eyes only.
M
Mouth — identify the actor from a cropped view of their mouth only.
!
Each mode has a different daily actor. Both reset at midnight.
How to play
1
Type a name and pick from the dropdown, then press Guess.
✗
A wrong guess lifts the blur slightly — revealing more of the face.
✓
A correct guess clears the fog and reveals the full face portrait.
5
You have 5 guesses. Give Up reveals the answer at any time.
Plot Twist
Goal
Guess the movie from the badly explained plot. Each date has one Easy, one Medium, and one Hard movie.
Controls
PT
Type in the box and choose a matching movie title from the suggestions.
?
Hints reveal metadata in order: year, director, cast, genres, runtime, and tagline.
R
Reveal quits the current difficulty and shows the poster and answer.
BinarIO
Goal
Fill the grid with 0s and 1s following all three rules.
Rules
1
No three consecutive identical digits in any row or column.
2
Each row and column must have exactly equal numbers of 0s and 1s.
3
No two rows may be identical. No two columns may be identical.
!
Click an empty cell to place 0, click again for 1, again to clear.
Futoshiki
Goal
Fill the grid so each row and column contains each number from 1 to N exactly once, and all inequality signs are satisfied.
Rules
1
Each row and column must contain 1 through N exactly once.
<
All < and > signs between adjacent cells must be satisfied.
!
Click a cell to select it, then press a number key or click again to cycle.
Tents
Goal
Place tents in the empty cells so every tree has exactly one tent next to it horizontally or vertically.
Rules
1
Each tree must be paired with one adjacent tent.
!
Tents cannot touch each other horizontally, vertically, or diagonally.
#
The clues outside the grid show the exact number of tents in each row and column.
.
Mark cells as grass when you know they cannot contain a tent.
Controls
Tap
Cycle an empty cell through tent, grass, and empty.
Right
Right-click places or removes grass directly.
Line
Dashed lines show possible tree-tent pairings. Click a dashed line to confirm it.
Diff
Easy is a smaller, lower-density daily grid. Hard is larger and denser.
Fields
Goal
Color every cell green or blue. Every connected same-color group is a field.
Rules
1
Each field must contain exactly one numbered clue.
#
The clue number is the exact size of its field, up to 16 cells.
C
The clue's color is fixed and must match the whole field.
!
If two same-colored clue areas touch by an edge, they merge into one invalid field.
Controls
Tap
Cycle an empty cell through green, blue, and empty.
?
Clue cells are fixed. Their color is part of the puzzle.
Day
Each day has one hard puzzle. The grid size can change and may be rectangular.
ShapeRecall
Goal
Play five daily shapes. Memorize each silhouette, then rebuild it from memory with the six draggable handles.
Round flow
Eye
The memorize phase shows the target shape for a short time.
Drag
The rebuild phase hides the target. Drag each handle inward or outward to recreate the silhouette.
10
Submit early or let the timer run out. Each shape scores up to 10 points.
50
Your daily score is the total after all five shapes.
Daily game
Easy, Medium, and Hard each have five seeded shapes per day. The shared timer can pause the full game, including the round countdown.
Pipes
Goal
Rotate pipe segments so every cell is connected in one single complete network — no dangling ends, no isolated pipes.
Rules
↻
Click (or tap) any cell to rotate its pipe 90° clockwise.
✓
Two adjacent cells connect only when both have an opening facing each other.
!
Pipes pointing outside the grid are invalid — all openings must connect to a neighbor.
✦
When all pipes light up teal, every cell is connected. Keep going until no gray pipes remain.
Difficulty
6
Easy — 6×6 grid with simpler pipe shapes.
9
Hard — 9×9 grid with more complex branching pipes.
Daily puzzle
A fresh puzzle generates each day — the same board for everyone. Come back tomorrow for a new challenge.
Bridges
Goal
Connect all islands (circles) into a single network by drawing horizontal or vertical bridges. The number on each island tells you exactly how many bridges must touch it.
Rules
1–8
Each island's number is the total bridges that must connect to it.
2
At most two bridges can run between any pair of islands.
✕
Bridges cannot cross each other or pass through another island.
✓
All islands must form one connected network when solved.
How to play
→
Click and drag from one island toward another to draw a bridge.
2×
Drag again on the same pair to add a second bridge.
✕
Drag a third time to remove both bridges.
↩
Use Undo to step back, or Reset to start over.
Daily puzzle
Each grid size has its own daily puzzle — the same for everyone each day. A new puzzle every midnight.
Wordle
Goal
Guess the hidden 5-letter word. Normal uses classic Wordle clues, Extreme gives only aggregate clue counts, Duodle uses one guess across 2 words, and Quadle uses one guess across 4 words.
Normal Colours
W
Green — correct letter, correct position.
W
Yellow — letter is in the word but in the wrong spot.
W
Grey — letter is not in the word at all.
Extreme Mode
3
Green number — how many letters are correct and in the correct position.
1
Yellow number — how many letters are in the word but in the wrong position.
1
Grey number — how many letters are absent from the word.
8
Extreme gives 8 attempts, but the letter tiles and keyboard stay neutral.
Rules
1
Choose Normal, Extreme, Duodle, or Quadle before starting.
2
Type any valid 5-letter word and press Enter to submit it.
!
Daily answers are chosen separately for each mode.
Don't Wordle
Goal
Avoid guessing the hidden 5-letter word in all 6 attempts. Unlike Wordle, you must NOT guess the answer — survive all 6 guesses to win!
Win & Loss
✗
If any guess matches the hidden word, you lose immediately.
✓
Use all 6 guesses without ever hitting the answer to win.
Colours
W
Green — correct position. You must keep this letter there.
W
Yellow — wrong position. You must use it elsewhere.
W
Grey — not in the word. Cannot be reused.
Words remaining
The counter shows how many possible answers are still consistent with your clues. When it reaches 1, only the answer fits — use Undo before it's too late!
Undo
5
Normal mode gives you 5 undos.
2
Hard mode reduces undos to 2.
↩
Undo rewinds your last guess and costs 1 undo. Use it when the count is low.
Strategy
→
Favour uncommon letters (J, Q, X, Z) to avoid narrowing the pool.
!
Avoid words that match all known constraints — they might be the answer.
↩
Watch the counter. Undo when it drops dangerously low.
DateLock
Goal
Guess the hidden birthday-style date in 10 attempts. Enter eight digits in DDMMYYYY order.
Clues
5
Green means the digit is correct and in the right position.
2
Yellow means the digit exists in the date, but belongs somewhere else.
9
Grey means that digit does not appear in the date.
Daily game
Each date has a seeded answer, so everyone gets the same puzzle for that day. Use the date selector to play previous DateLock puzzles.
HexaSpell
Goal
Create as many words as possible using the 7 letters in the hive. Score points to climb the ranks — reach Genius (70%) or find every word for HexaMaster (100%)!
Rules
4
Words must be at least 4 letters long.
★
Every word must contain the centre letter (shown in amber).
∞
Letters can be used more than once.
!
No proper nouns or obscure words.
Scoring
1
4-letter words = 1 point.
N
Longer words = 1 point per letter.
✦
Pangram (uses all 7 letters) = +7 bonus points!
Squardle
Goal
Find all hidden words by tracing connected letter paths through the 5×5 grid. Paths can go in any direction — including diagonals.
How to play
→
Click the first letter, then drag or click adjacent letters to spell a word.
4
Words must be at least 4 letters long.
↖
Paths can snake in any direction — each cell can only be used once per word.
↩
Moving back one step retracts your selection.
Buttons
H
Hint — highlights the first letter of an unfound word.
R
Reveal — animates and reveals the shortest unfound word.
S
Shuffle — re-arranges the grid letters (same words, new layout).
Daily puzzle
A new word set is generated every day. Come back tomorrow for a fresh grid!
Mathler
Goal
Find the hidden equation in 6 guesses. The target number is shown — build a valid equation that equals it.
Rules
=
Every guess must be a valid equation equal to the target. Invalid equations are rejected.
÷×
Order of operations applies — × and ÷ are evaluated before + and −.
∞
Numbers and operators can appear more than once.
✓
Commutative answers are accepted — 3+7 and 7+3 both count.
Colours
3
Green — correct character in the correct position.
+
Yellow — character is in the equation but in the wrong position.
5
Grey — character is not in the equation at all.
Difficulties
5
Easy — 5-character equations, addition and subtraction only.
6
Normal — 6-character equations, all four operators.
8
Hard — 8-character equations including parentheses.
!
Extreme — Normal rules, but no yellow hints. Green or grey only.
NumTrace
Goal
Find 5 hidden equations on the shaped board. Each equation is a path of Number → Operator → Number. Your path's result must match one of the 5 targets.
How to play
1–5
Tap an equation slot at the top to set your active target.
→
Tap a number cell to start a path. Then tap adjacent cells — alternating Number and Operator.
✓
When your path's result equals the active target, the equation auto-solves and turns green.
↩
Tap the last cell in your path to undo it one step. Tap Clear to reset.
Cell types
7
White cells contain numbers (1–9).
+
Blue cells add the next number.
−
Amber cells subtract the next number.
×
Pink cells multiply by the next number.
Notes
!
Equations evaluate left to right — no order of operations.
H
Hint reveals the next cell to tap in the solution path.
Q
Quit reveals all five solutions.
SlideOut
Goal
Slide the red block out through the exit on the right side of row 4. Move other pieces out of the way to clear a path.
How to play
↔
Drag pieces horizontally or vertically — they can only move in the direction they face.
↕
Tall pieces (2×1) slide up and down. Wide pieces (1×2) slide left and right.
■
The large red 2×2 block is the one you need to get out.
!
Plan ahead — pieces can block each other in tricky ways.
Daily puzzle
A unique scrambled puzzle is generated each day. A new one arrives at midnight!
Alphabound
Goal
Find the secret 5-letter word by guessing words that narrow the alphabetic range. Each guess tells you whether the answer comes before or after it alphabetically.
How to play
↑↓
Type any 5-letter word. The arrow shows whether the secret is higher ↑ or lower ↓ alphabetically.
●
The orange dot on the range bar marks your closest guess so far.
%
The percentage shows how far into the alphabet the secret lies.
A–Z
The alphabet bar dims letters that are no longer possible.
Scoring
The fewer guesses you use, the better! A new word is chosen every day.
TileSpell
Goal
Spell all 6 hidden 5-letter words by selecting tiles from the pyramid. Clear all 30 tiles to win!
How to play
↑
Only free tiles (highlighted in teal) can be selected — a tile is free when nothing covers it.
5
Tap 5 tiles to spell a word. Submit to check it.
✓
If the word is valid and was placed in the pyramid, the tiles are cleared and new tiles become free.
↩
Tap a selected tile (or press Clear) to deselect.
Daily puzzle
The pyramid is the same for everyone each day. A new arrangement resets at midnight!
Ring Link
Goal
Arrange 6 words around a circle so every adjacent pair shares a connection. Then solve the Omnigram — one word that links all 6.
How to play
6
Tap a word from the bank, then tap a slot on the circle to place it. Tap a filled slot to swap or remove a word.
✓
Press Check when all 6 slots are filled. Correct pairs light up; wrong pairs turn red.
3
You have 3 attempts to arrange the circle. After that, the Omnigram phase begins regardless.
O
Guess the Omnigram — a single word that precedes all 6 answer words to form compound words or phrases.
Connection colours
●
Green — easy connection
●
Amber — medium connection
●
Orange — hard connection
Hints
Tap the hint bar to reveal a connection category. During the Omnigram phase, a hint reveals the first letter.
Daily puzzle
A new Ring Link puzzle resets every day at midnight. Everyone plays the same puzzle!
WordRing
Goal
Unscramble a series of themed words — each one is a sub-anagram of the final answer. Solve every round to reveal the WordRing, the day's long theme word!
How to play
1
Letters sit on a ring. Tap them to fill the slots — the game auto-submits when all slots are filled.
↩
Tap a filled slot or press Clear to undo your selection.
H
Hint locks the next correct letter into place.
▶
Each round's word uses only letters from the day's ring.
Daily puzzle
A new themed WordRing resets every day. Use the arrows or the calendar icon to replay past puzzles.
Inspired by
WordRing is inspired by Llamagrama. All puzzle content is original.
TwistWord
Goal
Guess a hidden 5-letter word in 7 tries. Each row has a unique twist that changes the rules of that guess.
Twist types
STD
Standard — normal Wordle rules apply.
2×
Repeat — type one word; it is evaluated twice in a row.
A±
Alpha — every letter of your guess must be alphabetically adjacent (±1) to the corresponding answer letter.
REV
Reverse — your guess is evaluated as if the answer were reversed.
-Y
No Yellow — yellow (present) feedback is suppressed; you only see green or grey.
DIR
Direction — no colors are shown; instead each tile shows an arrow indicating whether the answer letter comes earlier ◄ or later ► in the alphabet.
LCK
Locked — green positions from previous rows are locked; your guess must reuse them.
V↑
Vowel Shift — the vowels in your guess are cyclically shifted one position before evaluation.
Blind Mode
Toggle Blind Mode to hide all upcoming twist labels. You only discover each twist when you reach that row — an extra challenge!
Daily puzzle
A new TwistWord resets every day at midnight. The twist sequence and answer are the same for everyone.
WordWavr
Goal
Find the hidden 4-letter word by matching its wave. Each letter's position in the alphabet (A=1 to Z=26) forms the wave shape. You have 6 guesses.
How to play
1
The blue wave is the target. Type a word to overlay your wave in orange.
%
A similarity score shows how close your wave is — 100% means you found the word.
✓
Use the shape of previous guesses to narrow down the right word.
Similarity colours
●
Green — 95%+ near perfect
●
Yellow — 85%+
●
Orange — 70%+
●
Red — below 70%
Hard mode
A hidden daily alphabet shift is applied — A is no longer 1. You cannot decode the wave directly from letter values; find the word purely by wave shape!
MetaZoo
Goal
Find the hidden animal. Every animal in the daily pool is ranked by taxonomy closeness to the answer. Rank 1 is the answer.
Colours
1
Teal - very close
2
Amber - getting warmer
3
Red - far away
Rules
1
Type an animal name and press Guess.
#
Guesses are sorted by rank with your latest guess pinned at the top.
H
Use Hint to reveal a closer unguessed animal.
X
Press Quit to reveal the answer.
Water Sort
Goal
Sort the coloured liquid so every non-empty tube contains a single colour.
Rules
1
Tap one tube, then another tube to pour.
=
You can pour into an empty tube or onto the same top colour.
!
You cannot pour into a full tube or onto a different colour.
4
Each tube holds four layers. Harder puzzles use fewer spare tubes and more fragmentation.
Get closer to 21 than the dealer without going over. Number cards count as shown, face cards count as 10, and Aces count as 1 or 11.
Chips
250
You receive 250 chips per day. The balance is saved in this browser.
10
Choose one or more chips before pressing Hit to deal. Chips are 10, 25, 50, or 100, and can be combined into custom totals.
0
If your balance is below 10, you must wait for the next daily bonus.
How to play
+
Hit takes one more card.
H
Stand keeps your current total and passes play on.
2x
Double down is available on your first two cards. It adds an equal second bet, deals exactly one card, then stands.
||
Split is available when your first two cards have the same rank. It adds a second equal bet, and each split hand can still double down.
Payouts
1:1
Regular wins pay even money: your stake back plus the same amount in winnings.
3:2
Natural Blackjack pays 3 to 2, unless the dealer also has Blackjack.
=
A push returns your stake.
Dealer rules
16
The dealer must hit on 16 or below.
17
The dealer stands on 17 or higher.
!
If your hand goes over 21, that hand busts immediately.
Solitaire
Classic (Klondike)
Move all 52 cards onto the 4 foundation piles (top right), building each suit up from Ace to King.
Classic rules
↕
Build the 7 tableau columns in descending order, alternating red and black suits (e.g. red 9 on black 10).
K
Only a King (or a stack starting with a King) can be placed on an empty column.
A
Move cards to the foundations starting with Ace, then 2, 3… up to King — one pile per suit.
🂠
Click the stock (top-left) to flip one card to the waste pile. Click the waste card to select it.
↺
When the stock is empty, click it again to recycle the waste pile back.
↩
Double-click any eligible card to send it straight to the foundation. Use ↩ Undo to reverse any move.
Spider
Build 8 complete suited runs (A→K, same suit) across 10 columns using 2 decks (104 cards). Completed runs are automatically removed.
Spider rules
↕
Place any card on a column whose top card is one rank higher, regardless of suit. Any card (or valid stack) goes on an empty column.
🔗
You can only move a stack as a group if every card in it is the same suit and in descending sequence. Mixed-suit sequences must be moved one card at a time.
♠
When you complete a full Ace-to-King run of the same suit in one column, it is automatically removed. Complete all 8 to win.
🂠
Click the stock (top-right) to deal one card face-up onto each column. You cannot deal if any column is empty.
↩
Double-click a card to auto-move it to the best available column. Use ↩ Undo to reverse any move.
Spider difficulty
1
1 Suit — all cards use spades. Any sequence can be moved as a group. Easiest.
4 Suits — all four suits. Building same-suit runs is much harder. Hardest.
Daily games
Both Classic and each Spider difficulty have their own daily deal — a unique shuffled deck that resets every day and is the same for all players.
Battleship
Goal
Place your fleet on your grid, then take turns firing at the opponent's hidden grid. First player to sink every opposing ship wins.
How to play
1
Click a cell to place the selected ship. Click an already-placed ship to pick it back up and re-place it.
↔
Press Tab (or the Horizontal/Vertical button) to toggle ship orientation before placing.
⇥
Press Ctrl (or Next ship) to cycle through ships.
✓
When all ships are placed click Ready. You have 90 seconds — any unplaced ships are auto-placed on expiry.
Turns and hits
🎯
On your turn, click any unrevealed cell on the Targeting board to fire.
✕
A red X means a hit. A small dot means a miss.
■
When every cell of a ship is hit, it is sunk — all its cells turn black on both boards.
★
Sink all five opponent ships to win the match.
Fleet
Classic 10×10 game: Carrier (5), Battleship (4), Cruiser (3), Submarine (3), Destroyer (2). Grid size and ship counts can be customised in room settings.
UNO
Goal
Empty your hand and score the cards left in your opponents' hands. First player to reach the target score wins the match.
How to play
1
On your turn, play a card that matches the discard by color, number, or action.
W
Wild and Wild Draw Four can be played on any color, then you choose the next color.
+2
Draw cards can stack if the room setting allows it. You can also chain matching numbers, Skip, Reverse, +2, and +4 from your hand before ending your stack.
T
The turn timer counts down for the active player. If it expires, that player draws automatically.
UNO and scoring
UNO
Manual UNO shows an UNO button at one card. If you miss it, another player can catch you for a two-card penalty.
A
Automatic UNO hides that button and marks UNO for you.
$
When a player empties their hand, a finish window starts. Other players who finish in time can also score.
Gin Rummy
Goal
Form runs and sets to reduce deadwood. The first player to reach the target score wins the match.
How to play
Draw
Start each turn by taking the stock card or the top discard.
Meld
Runs are three or more cards in sequence and suit. Sets are three or four cards of the same rank.
Knock
After discarding, you may knock with 10 or fewer deadwood points. Gin scores a bonus when all cards are melded.
Score
Knock points are the deadwood difference. Gin adds 25. Big Gin adds 31.
Sueca
Goal
4-player Portuguese card game. Players across from each other are partners. First team to 4 game points wins the match.
Deck
40 cards — standard deck with 8s, 9s, and 10s removed. Each player gets 10 cards.
Card ranking (high → low)
A
Ace — 11 pts
7
7 (Manilha) — 10 pts
K
King — 4 pts
J
Jack — 3 pts
Q
Queen — 2 pts
✓
6, 5, 4, 3, 2 — 0 pts each
Rules
1
Dealer's last card is turned face-up — that suit is trump for the round.
2
Player to dealer's right leads first.
3
You must follow suit if you can. Otherwise play any card.
!
Highest trump wins the trick. If no trump, highest card of led suit wins.
Scoring per round
>60
Over 60 card pts → 1 game point
91+
91 or more card pts → 2 game points
60
Tie at 60 each → next round worth +1 extra game point
Game over
Stars
Goal
Place exactly 2 stars (★) in every row, column, and coloured region.
Rules
2
Each row must contain exactly 2 stars.
2
Each column must contain exactly 2 stars.
2
Each coloured region must contain exactly 2 stars.
!
Stars cannot touch each other — not even diagonally.
Controls
★
Tap once — place a star.
·
Tap twice — mark cell as empty (·).
3×
Tap three times — clear the cell.
R
Right-click — jump straight to mark (·).
Wrong number
Nonogram
Goal
Fill the correct cells to reveal a hidden pixel picture. The numbers beside each row and above each column tell you how many consecutive filled cells appear in that line.
Reading clues
A clue of 3 1 means: a run of 3 filled cells, at least one gap, then a run of 1. Order is always left-to-right (rows) or top-to-bottom (columns). A clue of – means the entire line is empty.
Controls
Fill
Left-click (or tap) a cell to fill it. Click again to clear.
×
Right-click (or long-press on mobile) to mark a cell as definitely empty (×). Tap again to clear.
Drag
Click-drag to paint or erase multiple cells at once.
✓
The puzzle auto-submits the moment the correct cells are all filled.
Daily puzzle
Three difficulties share the same daily date — Easy (5×5), Normal (10×10), Hard (15×15). Clue labels turn green when a row or column is correctly complete. A new puzzle every midnight.
RebusCode
Goal
Decode the picture rebus to reveal the hidden song title. Combine the sounds of icons, numbers, and letters.
Mechanics
🖼
Icon — read by its name's sound: ✈️ = FLIGHT · 🐝 = BEE · 🔥 = FIRE
−A
Remove letters — drop shown letters from the icon's name: ✈️ − L = FIGHT